Switch back to dark dimension and pick up another. However, the plant is blocking the extent of one. Unfortunately, it must be collected anyway. Hang the bucket on the hook on the right to raise the middle frame. Werbung. Choose the fish shown in the hint with the top button (should need to press twice) then press the bottom button three times. Examining the placards below them, we see the letters "DYING" are underlined. Valve Corporation. We take the bloodied cloth from the rightmost statue and return to the hall. He gives you a, Use the six teeth on the skeleton and take the. Now we can press the red button below and capture the bird. Zoom in on the crank. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2387077042, Talk to the guy in the ticket booth and give him the ticket in your inventory. After putting the artifacts in their proper places, the mirror moves and a new clover-ended key is ours for the taking. With key and coin in hand, we can activate the machine and the last puzzle for this section. Zoom in on the four dials to see they're coloured. Returning to the hall, we go to the door directly to the right of the projector room with a monster symbol above it. After adding the photo to the gallery, the safe disappears and reveals "The Eyepiercer" sword. Upon being asked for the reasoning to his methodology, he replied that he was looking for the best meat to go with the wine he personally vinified. Same deal as before, it should be: 4x middle, 1x left, 1x right. This game has received 68 votes, 48 positive ones and 20 negative ones and has an average score of 3.8. But not for long. The recent Arab rebellions have underscored the rapid decline of the Christian population in the Middle East. Taking the pickaxe from the hands of the scuplture in the left room of the floor causes us to be stared at by a pair of human eyes. the other door is 'correct'). Don't warn me again for Forgotten Hill Disillusion View Page Cancel Inputting the coin into the slot of the machine reveals that it's another Balzhared machine. Above Jonah's table in the hall, we take the sun painting and inside the kitchen area, we take the moon painting. When it attempts to eat the chicken, the painting behind it laughs mischieviously and the food disappears. Return to Floor 1 and pan right twice to the hanging statue holding a bowl. Can anyone confirm or deny? As he digs deep into the past of Forgotten Hill, Mr. Larson meets disturbing new characters and experiences unusual incidents along the way. Moving right yet again, we meet Jonah (briefly flashinghis true form). Look at the bubbles: large, small, small, large, small. Using the silver key to open the case to the right of the fetus, we reveal free the beetle within. Use the gears on the owl and zoom in. Pan right and open fish door. Exiting the room and quckly going left, we can hang the bird cage on the rope next to the room with the tools symbol. Talk to Gustav Mellor to play a game called The Devil's Game. Zoom in on the panel underneath and drag each symbol to the correct row. It is a game played in landscape and it's playable on Desktop and Mobile on www.gamepix.com. Switch back to the dark dimension and read the newspaper article for. We finallyhave Jonah's snack. As expected, a mechanical owl waits inside. Heading all the way to the right of the hall to the ticket stub room. Pan left and zoom in on the other puzzle. Using the pincers on the chain allows the door to be opened and the power room to be accessed. Moving right down the hall, we enter the fish room and come across our caged friend. Pull the rope. Enter the room on the left. Valve Corporation. Zoom in on the code on the desk. Switch to light dimension and go to the lizard room. Interacting with the fish once more allows us to make sense of a sequence of symbols we can use to solve the fish placard on the wall to the left of the jellyfish room. After taking a photo of the poster, we place the bucket under the leaking stem and obtain a full bucket. On top of the safe to the right, we obtain a camera that allows us "to see and to photograph a new reality". Press the red button to switch it on. Respray the sweetener and use the pencil on the bug. Twenty nynchkuddys freed! So move the arms to a down/up position, pull the rope, move the arms to the up/down position, pull the rope, etc. Rapidly going from false reality, exiting the room, and changing to the true reality, we go to the far left of the hall (almost the end) and use this new paper to solve the picture frame puzzle. Retreating to the hall where the childstatue is, we open the cabinet underneath to reveal another missing book. Using the key in the display room brings out a picture frame with help for a puzzle later. In Zwang to Plektron up your won . Inside we see a shelf filled with various artifacts, a projector, a mirror, and a hole in the wall directly below the mirror within we hearsqueaking. We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. Download Forgotten Hill Disillusion: The Library for Android to welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Entering the wing, we go to the puzzle directly to the right of the tool door. His pupil is now alone, but his headache is still present. Going right reveals a second room for this section and a particularly curious bookshelf. We can now enter the room it was hiding, which has an eye symbol above it. We need to recreate it using the statues in the room. When interacted with, he requests a glass of wine. Upon entering the room, we can see the monster sculpture the symbol is designed after. Rearrange the stuff in the shelf to match the projection. Forgotten Hill Disillusion: The Library is a new chapter in the Forgotten Hill series. A puzzle hint but not just any puzzle hint. The six symbols on the cupboard here also change when looked under the camera. Returning to the control panel next to the fish room, we can divert power back to the jellyfish room and via the control panel to the right of the jellyfish room, we can further divert power to the jellyfish exhibit itself. Trying the room directly to the right with a fish symbol above it, Adam immediately greets us (his true form briefly flashing) asking if we have any fish before slamming the door in our face upon realizing we're fishless. Returning to the projector room, we can insert the last two cards into the projector, giving us a sheet from the upper center drawer of the cabinet it rests upon. The solution is the number of sides on each shape by largest to smallest: hexagon, pentagon, diamond, triangle. Mr. Larson can free all of the nynchkuddys, open the double doors via crowbar, return the crowbar to the stand (as to get an achievment for "not stealing"), and leave with them all. But what could it be after all that trouble? Take a photo for future reference. Appearing before us are two nynchkuddys (one seated at a table and one inside a padlocked wooden box. After the puzzle, it wants to "hear the right ticking" so take out the stopwatch. Changing to the false reality again, we head into the monster room. Using the camera on the what skull poster skull poster shows a clueto the office cabinetpuzzle. Start clockwise and make four slots green, then anti-clockwise until an additional six slots are green (so ten total now), clockwise for six more, anti-clockwise for four more, and clockwise for the last four. Pan all the way right to the coin machine. Add the sleeping draught as well. Use the bucket to collect some of the liquid dripping from the plant and get. Placing the loaf in the demon boy's hands causes a picture frame to descend with another piece of help for our future puzzle. He asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. Changing to the true reality reveals that there is a doorway in between those lines we just need the code to solve it. Why in the fossil room at the other end of the hall, of course! Once complete, a bookshelf moves back to reveal another hidden passage. It's more or less: rectangle, triangle, vertical circle, cross, horizontal circle, flat line. Read the poster on the right for. I suppose we know where it's been residing. Speaking to the one at the table, it informs us that it is too weak to move due to hunger and wants something to eat. At that horrifying realization, we go to the reef room to solve the puzzle of where to move the fish. Going from left to right through the wings, we have to enter their individual halls to find a stick figure depicting a form of death. Use the scissors on the pocket and take the. We enter the "Flora and Fauna" wing and immediately stop. Using the "Creatures of The Deep" book, we can solve the puzzle we are immediately greeted by when we enter the aforementioned room which allows us to spear and collect the Hunter Toad. Now it is covered in various symbols and a demonic face. Using the broom handle, however, we can bring both down simultaneously, exposing a hidden compartment which hides a gear. Switch to the light dimension and collect sap with the bottle for. Refer to the recipe book for the solution. Guard: If you are too slow/inaccurate with the gun. Click the three panels you memorised. Switch to the dark dimension and enter the aquarium where we harpooned a fish. Now able to see the guard's true form (a rat-headed humanoid), we chase him throughout the various wings of the museum. Pan back left and enter the door on the right to the dining room. Back again to the "Lost & Found". After a few minutes of correctly clicking on doors, we now are greeted by a new puzzle whose premise is simple; get the faces in their proper columns, ordered as they are on the sides of the grid. The solution to this puzzle is to place the statues in the correct order. Leaving the room, we wander over to the far left of the hall and place our collected teeth into the shark jaws. Exit the dining area and give the bread to the small statue. All rights reserved. For example, see this user's screenshot I found in the screenshot section: @Demimind No, if yo click the pumpkin, you will warn yourself to keep away. Entering the room, we use the pumpkin, tentacles, hat, shirt, and arm to construct a scarecrow. Use the camera and take a photo of the picture on the right. Round 3: move right down, move right, move right down, move down, shield up. Using our photo from earlier, we can put the stakes in their designated holes. Using the puzzle solution from the plant room's table, we hang the frogs on their proper hooks, causing an ornament to lower from the ceiling. There's nothing to do in the first room with the blue fish. Be warned, freeing all of the nynchkuddys is a tedious undertaking. Recreate the statuette using the projectors: Exit and take the elevator in the Lizard room to Floor -2 (unlock it with the key we just picked up). If not understood before now, this makes it clear to us that all of the missing children's cases are due to the need for more nynchkuddys by the museum staff. Back again to the flower room, we can screw the lightbulb into the lamp. However, these poor children are trapped and cannot help themselves. Returning to the flower room, we feed the beetle to the carnivorous plant, leaving only the stem remaining. A year after escaping from Forgotten Hill, you end up in a museum and library to learn more about all the scary things you've encountered so far and regain your sanity. Bravo, wish there were guides like yours for the other two games in this series that are available on steam; maybe then I'd be able to get the no hints achievements in them too. Pan right and read the poster on the right for, Take the Sea Mysteries map from shark tooth skeleton for. Pan left to the first area and cover the statue on the right with the cloth. This comes after the previous game, Forgotten Hill: Mementoes. You need to rearrange the faces so the same ones are in the same column, and the column order is determined by the faces on the sides: Exit and re-enter the truth/false statue room. Using the key in the keyhole next to the jellyfish tanks causes the tanks to be shocked in a specific order. Exit the kitchen and go back to the two doors + skull painting area and unlock the right door with the key. Opening the safe by getting all of the lines upright opens the clam on top. Bringing it back to the nynchkuddy, we put it on the plate before him. Empieza a explorar el Museo de Forgotten Hill con el primer captulo de Forgotten Hill Disillusion, visita la Biblioteca, conoce nuevos personajes, enfrntate a nuevos rompecabezas y ayuda al Sr. Larson en su bsqueda de la verdad. MENU. Completing it grants us a pearl that can be returned to the clam, opening the safe and revealing a key. We now can reenter the library. Heading to the left, we give the eyes to the statue whose tongue sticks out, key held within it. Taking the screwdriver from our inventory, we can pry the eye from the skeleton directly left of the compartment and place it in one of the owl's sockets. After switching them, a key descends from the ceiling next to where the moon painting now resides. Returning to the main hall, we go outside of the "Flora & Fauna" wing, stopping to do some light reading before we enter. Pan right to the end enter the fossil exhibit. After placing it correctly, the top right section of the cabinet below the projector is revealed, showing a gold key within. If you believe your item has been removed by mistake, please contact, This item is incompatible with Forgotten Hill Disillusion. Keep switching between screens until you run into him again. We open the door directly to the right with a fish skeleton symbol above it. I think it's by weight: Exit and enter the other room (Gustavs office). And, now that we have the coin, we can start up the Balzhared machine. Return to the music room in the light dimension. This in mind, we take the pincers, gold key, and paintbrush with us to the kitchen rooms in the library wing. I don't think I could have completed the game without it. Correctly inputting the symbol causes the projector and cabinet to rise into the air, revealing two lines of gears. A nice guy told me the reason is sheet, unless I return it, the sheet on the painting still take 1 of 3 space, even can't see it in my bag. Pan left three times and hang the cage on the rope hanging from the ceiling. Using the pincers on the padlock allows us to free our first nynchkuddy! Placing the bottle into the duck-headed bottle opener, we can use the poster of skulls with different eyebrow positions to aid us in our quest to get the wine uncorked. Pulling out our pocket watch, the machine dinging once more before moving aside to reveal a secret passage. Pan left and use the electrical panel to redirect power to the left (to another electrical panel). Three years ago, the paid game Forgotten Hill Disillusion was released as the fourth chapter of the main Forgotten Hill story (available on Steam).Two years ago, FM Studio released the first chapter of the game for free, and now we've got the second. Successfully beating it causes the creature inside to die and blood to bubble from inside the vessel, unable to be interacted with further. I was able to solve most of the puzzles myself, but some were too tricky or I didn't think them through. Round 2: move left down, move down, shield right up, shield up, shield up left, shield left. Forgotten Hill Disillusion: The Library belongs to Adventure and it is often associated with Brain Games and Escape Games.